Recently I tweeted about the launch of my online CMPT-363 User Interface Design course this summer, and I thought I would share them here:
Continue ReadingMy #SFU CMPT-363 User Interface Design online course is once again ready to launch (tomorrow!) with the goal of being a useful and enjoyable learning experience for participants🚀 https://t.co/WdYKpszDXL #52WeeksOfCMPT363
— Hibbitts Design (@hibbittsdesign) May 9, 2022
I’ve been thinking about all the different activities involved so far in the creation of the Grav Course Hub, and I thought I would share them here:
(1/3) Estimated Grav Course Hub 'development' activities (Jan-Mar):
— Hibbitts Design (@...
25% Prototyping/development
15% Research
15% Design#GravEdu
While I’ve been using the term learner experience (LX) design myself for several years, I am finding it more and more problematic.
Too often people think of learner experience design separate from, or a subset of, user experience design, but this is misleading and certainly not what I have found the situation to be. Learner experience design also assumes the audience in question are just learners, which is not the case either (they are people with goals to accomplish).
Key learner experience design goals:
Desired qualities of a flipped-LMS approach: