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Exploring and Building Open [Source] Software for Learning Ecosystems

EXPERIENCE DESIGN / EDUCATION / MULTI-DEVICE / GRAV CMS

I’ve been thinking about all the different activities involved so far in the creation of the Grav Course Hub, and I thought I would share them here:

While I’ve been using the term learner experience (LX) design myself for several years, I am finding it more and more problematic.

Too often people think of learner experience design separate from, or a subset of, user experience design, but this is misleading and certainly not what I have found the situation to be. Learner experience design also assumes the audience in question are just learners, which is not the case either (they are people with goals to accomplish).

Key learner experience design goals:

  • Engaging
  • Convenient
  • Organized
  • Relevant
  • Enjoyable

Desired qualities of a flipped-LMS approach:

  • Open (Platform + Data)
  • Collaborative
  • Choice (Instructor/Student)
  • Pliable
  • Networked